Now On the story of great RPGS, Gothic 2 to this day is one of the best RPG's i've ever played. Sadly it was an unfinished product and could've used more polish, it could've been comparible to Gothic 2. The only thing that was truely good about Gothic 3 was they made the world bigger which is what people wanted back then, and they made the graphics gorgeous from its time. The world is too colorful and happy, compared to predecssors sad and hostile world Even reoccuring characters, just terrible, you didnt care that you were meeting the old guys from Gothic 1/2 anymore, neither did they. They were boring, flat, and just down right uninteresting. In Skyrim, characters seemed well developed, in Gothic 3, they werent. Its very frustrating, but you can learn its system and fight in sequences to make it work. In Skyrim, there was always a reason to go back, even if it was just to nab a great trading deal from the traders refreshing their stock, to buy and sell/craft somewhere else.Ĭombat is terrible, stun lock was a massive problem on release, you will find combat very clunky and difficult to even land a hit, and find yourself getting hit when the weapon didnt even touch you. Once you complete a city, theres no reason to ever go back. In G3, there are few, and each city is the same thing as the last, and your side-quests are usually "Kill x many monster" "Fetch x many items and bring them back". In Skyrim, each city is unique, there are unique quests, and many named characters. In Gothic 3, you're basically set on a path for Melee swordsman, and if you try to deviate from this path by being a mage, archer, or even just a poleaxe 2h style player, you'll find it extremely difficult. Skyrim is designed that you can take on a variety of different roles that are well balanced and thought out, you can even just strictly be a speaker and talk your way through the game. Its an Open-World RPG yes, like Skyrim, or Oblivion, or any ORPG, you can compare them all to each other, but is it truely like it? No, it is not. Oh and it being a german game there are no reservations about swearing, drinking, whoring (only gothic 2) and lighting a spliff. It's one of the major motivations of Gothic 3, coming back to an enemy that beat the crap out of you yesterday and kick his arse. So if you see one wolf, there are usually 5 that you don't see.Īnd if you attack one of them, the rest is going to come for you.Īnd lastly, there is no shame in running!Īt the beginning, some enemies will be to tough for you, if so make a run for it and come back later when you're stronger. You have a pack AI for beasts, and they will go hunting. I remember the way description to Cloud ruler temple, that told me the trail leading to it was half a days travel from Bruma, when it was barely 200 metres. The distances between villages, towns and cities are more believeable than in Oblivion. The world is humongous compared to Oblivion, if you'll run from the Northern End of Nordmar, to the southernmost tip/isle of Varant, that should take you roughly two hours real-time. The story isn't the strong point and compared to the old gothics it is a bit lacking in narrative. Generally I like the deeper Atmosphere in Gothic games and the at times eccentric characters, and that there is not stark black and white choice.Īlso the Orcs are there own culture here and they might not be the bad guys entirely, or the good guys not entirely good. Just because he is a priest doesn't mean he won't screw you over, or give you anything for free. Skills are trained by going to trainers and investing skill points. Technique beats strength in Gothic, so if you have the choice between technique and strength, got for technique. Just be sure that you can back up that mouthieness. Oh and don't sneak around in front of people, as itĪlso you might need to find the right tone, being mouthy to a king doesn't work, but it will work fine with mercenaries. If you do it will lead to a major arse-kicking. Using common sense is a good way to go in Gothic games, like avoiding to run around with your sword drawn in a city. The difference between the Gothic games and the TES games is, that there is a lot less handholding in Gothic games, so no questmarkers in the compass, you have a map and a way description, use it.Īside from that, unlike Oblivion the world is not autogenerated, so after a while you'll know the countryside and won't even need to look at the map. Well in it's original form, like sold here it is buggy as hell, get the most up to date community patch 1.75 and it runs very well.Īctivate the alternative AI for a decent combat system, alternative Balancing might be worth a try too.
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